📐 Distance from Point to Plane Calculator

Calculate shortest distance from a point to a plane

Point P (x₀, y₀, z₀)

Plane Equation: ax + by + cz + d = 0

Example: x + 2y + 3z - 6 = 0 (a=1, b=2, c=3, d=-6)

How to Use This Calculator

1

Enter Point Coordinates

Input the x, y, and z coordinates of the point from which you want to measure the distance.

2

Enter Plane Equation

Input the coefficients a, b, c, and d of the plane equation ax + by + cz + d = 0. The normal vector is (a, b, c).

3

Click Calculate

Press "Calculate Distance" to find the shortest distance from the point to the plane.

Formula

Distance = |ax₀ + by₀ + cz₀ + d| / √(a² + b² + c²)

where (x₀, y₀, z₀) is the point and ax + by + cz + d = 0 is the plane equation

Key Components:

  • Point: P(x₀, y₀, z₀)
  • Plane: ax + by + cz + d = 0
  • Normal vector: n = (a, b, c)
  • Normal magnitude: |n| = √(a² + b² + c²)
  • Distance is always non-negative (absolute value used)

Example: Point P(1, 2, 3), Plane: x + 2y + 3z - 6 = 0

Distance = |1×1 + 2×2 + 3×3 - 6| / √(1² + 2² + 3²)

= |1 + 4 + 9 - 6| / √(1 + 4 + 9)

= |8| / √14 ≈ 8 / 3.742 ≈ 2.138

About Distance from Point to Plane Calculator

The Distance from Point to Plane Calculator finds the shortest distance from a point in 3D space to a plane. This distance is measured perpendicularly from the point to the plane.

When to Use This Calculator

  • Geometry: Calculate distances in 3D space
  • Engineering: Measure clearances and gaps in 3D designs
  • Physics: Find distances from points to surfaces
  • Computer Graphics: Calculate distances for collision detection and rendering
  • Mathematics: Solve 3D geometry problems
  • Architecture: Measure distances from points to walls or planes

Why Use Our Calculator?

  • Perpendicular Distance: Calculates the shortest (perpendicular) distance
  • Plane Detection: Identifies if the point lies on the plane
  • Step-by-Step Display: Shows the calculation formula with your values
  • Works with All Numbers: Handles decimals, fractions, and negatives
  • 100% Accurate: Precise mathematical calculations
  • Completely Free: No registration required

Understanding Distance from Point to Plane

The distance from a point to a plane is the length of the perpendicular segment from the point to the plane. It's always non-negative and equals zero when the point lies on the plane.

  • Distance formula: d = |ax₀ + by₀ + cz₀ + d| / √(a² + b² + c²)
  • Normal vector: n = (a, b, c) is perpendicular to the plane
  • If ax₀ + by₀ + cz₀ + d = 0, the point lies on the plane (distance = 0)
  • Distance is measured perpendicularly (shortest path)
  • Sign of ax₀ + by₀ + cz₀ + d indicates which side of the plane the point is on
  • The absolute value ensures distance is always non-negative

Real-World Applications

Engineering: Calculate clearances between components, minimum distances between objects and walls, and safety margins in 3D designs.

Computer Graphics: Collision detection between objects and surfaces, ray-plane intersection, and distance culling for optimization.

Architecture: Measure distances from points (e.g., fixtures, furniture) to walls, floors, and ceilings in building design.

Frequently Asked Questions

What is the distance from a point to a plane?

The distance is the length of the perpendicular segment from the point to the plane. It's the shortest distance and is always non-negative. Formula: d = |ax₀ + by₀ + cz₀ + d| / √(a² + b² + c²).

What if the point lies on the plane?

If the point satisfies ax + by + cz + d = 0, it lies on the plane and the distance is zero. The calculator will indicate this.

Can the distance be negative?

No! Distance is always non-negative. The formula uses absolute value (|ax₀ + by₀ + cz₀ + d|) to ensure this. However, the sign of ax₀ + by₀ + cz₀ + d indicates which side of the plane the point is on.

What is the normal vector?

The normal vector n = (a, b, c) is perpendicular to the plane. Its magnitude √(a² + b² + c²) is used in the distance formula denominator.

How do I convert a plane from normal form to general form?

If you have a point on the plane and normal vector n = (a, b, c), the plane equation is n · (r - r₀) = 0, which expands to ax + by + cz - (n · r₀) = 0. Rearrange to get d.

What if (a, b, c) = (0, 0, 0)?

This is not a valid plane! The normal vector (a, b, c) cannot be zero. If it's zero, the equation doesn't represent a plane. The calculator will alert you.

How is this different from point-to-line distance?

Point-to-plane distance is for 3D (point and plane). Point-to-line distance is for 2D or 3D (point and line). They use different formulas: plane uses ax+by+cz+d=0, line uses parametric or symmetric equations.