🔄 Rotation Calculator

Rotate points around a center point

Point to Rotate (x, y)

Rotation Center (default: origin)

Positive = counterclockwise, Negative = clockwise

How to Use This Calculator

1

Enter Point to Rotate

Input the coordinates (x, y) of the point you want to rotate.

2

Enter Rotation Center (Optional)

Input the coordinates of the rotation center (default is origin 0, 0).

3

Enter Rotation Angle

Input the rotation angle in degrees. Positive values rotate counterclockwise; negative values rotate clockwise.

4

Calculate

Press "Calculate Rotation" to find the coordinates of the rotated point.

Formula

Rotation Matrix:

[x'] = [cos θ -sin θ] [x - cx] + [cx] [y'] [sin θ cos θ] [y - cy] [cy]

where (cx, cy) is the rotation center and θ is the angle

Steps:

  1. Translate point so center is at origin: (x - cx, y - cy)
  2. Rotate around origin: x' = (x-cx)cos θ - (y-cy)sin θ, y' = (x-cx)sin θ + (y-cy)cos θ
  3. Translate back: (x' + cx, y' + cy)

Example: Rotate (1, 0) 90° around origin

x' = 1×cos(90°) - 0×sin(90°) = 0

y' = 1×sin(90°) + 0×cos(90°) = 1

Result: (0, 1)

About Rotation Calculator

The Rotation Calculator rotates a point around a center point by a specified angle. It uses rotation matrix transformations to calculate the new coordinates after rotation.

When to Use This Calculator

  • Geometry: Rotate points and shapes in coordinate geometry
  • Computer Graphics: Transform objects in 2D rendering
  • Engineering: Calculate rotated positions in designs
  • Mathematics: Study rotation transformations
  • Game Development: Rotate sprites and game objects

Why Use Our Calculator?

  • ✅ Flexible Center: Rotate around any point, not just origin
  • ✅ Precise Calculations: Uses rotation matrix for accuracy
  • ✅ Direction Support: Handles both clockwise and counterclockwise rotations
  • ✅ 100% Accurate: Precise mathematical calculations
  • ✅ Completely Free: No registration required

Understanding Rotation

Rotation is a transformation that turns a point around a center point by a given angle. In 2D, rotation preserves distances and angles but changes positions.

  • Positive angle: Counterclockwise rotation
  • Negative angle: Clockwise rotation
  • 90° rotation: (x, y) → (-y, x) for origin-centered
  • 180° rotation: (x, y) → (-x, -y) for origin-centered
  • Rotation preserves distance from center

Frequently Asked Questions

How do I rotate a point around the origin?

Set the center coordinates to (0, 0). The rotation formulas become: x' = x cos θ - y sin θ, y' = x sin θ + y cos θ.

What's the difference between clockwise and counterclockwise rotation?

Counterclockwise rotation uses positive angles. Clockwise rotation uses negative angles. For example, 90° counterclockwise vs -90° clockwise.

How do I rotate around a point that's not the origin?

Use the three-step process: (1) Translate so center is at origin, (2) Rotate, (3) Translate back. This calculator does all steps automatically.

What happens when I rotate 360°?

A 360° rotation returns the point to its original position. Any multiple of 360° (720°, 1080°, etc.) also returns to the original position.

Can I rotate multiple points at once?

This calculator rotates one point at a time. To rotate multiple points, calculate each point separately using the same center and angle.